State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Sandbox-like Games Performance in Venezuela, Q1 2024

Explore the performance of the top 5 sandbox-like games on a unified platform in Venezuela during the first quarter of 2024. Key metrics include weekly downloads, revenue, and active users.

Top 5 Sandbox-like Games Performance in Venezuela, Q1 2024

The first quarter of 2024 saw varying performances among the top sandbox-like games in Venezuela. Here’s a detailed look at their weekly downloads, revenue, and active users based on Sensor Tower data.

Roblox experienced a fluctuating trend in weekly downloads, starting strong with approximately 72.5K in the first week of January but dipping to around 32.8K by early March. However, the app saw a rebound towards the end of the quarter, reaching 52.4K downloads in the last week of March. Weekly revenue for Roblox showed a consistent pattern, peaking at around $908 in mid-January but gradually decreasing to $684 by mid-March. The weekly active users remained relatively stable, ranging from 677K to 711K throughout the quarter.

Craftsman: Building Craft had a notable decrease in weekly downloads, starting at 32.9K in the first week of January and dropping to 17.4K by mid-March. However, it saw a slight increase to 22.5K in the last week of March. The app maintained a robust number of weekly active users, fluctuating between 426K and 473K during the quarter.

Block Crazy Robo World showed an interesting trend in weekly downloads, with a significant spike to 45K in mid-February, although it started at 21.1K in early January and ended at 14K by the last week of March. The weekly active users also saw a peak in mid-February at approximately 159K, before stabilizing around 114K towards the end of the quarter.

Block Craft 3D: Building Game had a mixed performance in terms of downloads. It started with 41.8K in the first week of January, dipped to around 10.2K by mid-March, and then surged to 32.5K in the last week of March. The active users followed a similar pattern, peaking at 211K in early January and then fluctuating to end the quarter at 146K.

School Party Craft saw a gradual decline in weekly downloads from 21.6K in early January to 7.4K by mid-March, with a slight recovery to 11.5K in the final week of March. The weekly active users also decreased over the quarter, starting at 53.3K and ending at 43.3K.

These insights are based on Sensor Tower data. For more detailed analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024